Subtitles available. A discussion on elements of psychotic episodes which seem to have informed the structure and design of Hellblade: Senua’s Sacrifice, which I only got the chance to play recently.
I was very impressed by how much familiar detail on mental health was in there and with how deeply it was ingrained in the foundation of the game.
This is a critical analysis of themes in the game more than anything else, so unsure if there will be many more in this vein.
Apologies for the poor quality on some of the clips used.
CLIP AND MUSIC CREDITS:
“Shadow”, “Sea of Corpses”, “Gramr”, and “Hela” by David Garcia, Hellblade: Senua’s Sacrifice OST
Hellblade: Senua’s Sacrifice developer game feature documentary
Taxi Driver (1976) directed by Martin Scorsese
God of War E3 trailer, God of War made by Santa Monica Studios
Bioshock, Irrational/2K Games
Note: In an earlier edit of this video, I also discussed Hellblade: Senua’s Sacrifice’s depiction of psychosis in relation to Justin Kurzel’s portrayal of Post Traumatic Stress Disorder in his 2015 film MacBeth. Sadly, I ultimately cut this out, due to YouTube’s copyright claim free-for-all, as even though it was fair use I simply didn’t think it was worth getting into a dispute over it. Nevertheless, I found some of the parallels interesting.